

For anyone who isn’t a devoted fan of the 2D action rogues this combat and randomness will seem to be a little much. Which is probably the main issue with the title, in that it is extremely difficult. These characters do play as a halfway mark for the stages, or sort of midbosses, but they remain unevenly difficult with some seemly geared to be naturally weak to some skulls while strong to others. These encounters are also selected at random, so it can be difficult to become better at some of them as others as they too appear to be slightly weighted one way or another. The randomness also extends to the heroes that are fought at the halfway mark for the stages. While this can be attributed to the nature of the genre itself, it can still be frustrating when it feels like luck hands out the exact worst build for your play style. The other drawback is that there are, at least occasionally, several types of the same skull this means that when switching to the Treant one could change to either the one with the good skill set or the one that is seeming there to troll. The class swap mechanic is both a blessing and a curse, as for every ounce of depth it adds it also adds more aspects to be learned and adapted for that set type of combat. Skulls are actually weighted in game with “rarity” and some of them can be leveled up at certain points when conditions are met. An archer type head, or that of a berserker, or an insanely large amount more can be found throughout, each class fundamentally alters the core mechanics of play. That telegraphing is a massive strength, as the playable character “Skul,” can switch between heads that are found in the levels and gain different classes skill-set.
